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Legato Dynamic Memory Allocation API include file.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.
typedef void(* le_mem_Destructor_t) (void *objPtr) |
Prototype for destructor functions.
- Parameters
-
objPtr | Pointer to the object where reference count has reached zero. After the destructor returns this object's memory will be released back into the pool (and this pointer will become invalid). |
- Returns
- Nothing.
See Destructors for more information.
void le_mem_AddRef |
( |
void * |
objPtr | ) |
|
Increments the reference count on an object by 1.
See Reference Counting for more information.
- Returns
- Nothing.
- Parameters
-
[in] | objPtr | Pointer to the object. |
Allocates an object from a pool or logs a fatal error and terminates the process if the pool doesn't have any free objects to allocate.
- Returns
- Pointer to the allocated object.
- Note
- On failure, the process exits, so you don't have to worry about checking the returned pointer for validity.
- Parameters
-
[in] | pool | Pool from which the object is to be allocated. |
Creates an empty memory pool.
- Returns
- Reference to the memory pool object.
- Note
- On failure, the process exits, so you don't have to worry about checking the returned reference for validity.
- Parameters
-
[in] | name | Name of the pool (will be copied into the Pool). |
[in] | objSize | Size of the individual objects to be allocated from this pool (in bytes), e.g., sizeof(MyObject_t). |
Creates a sub-pool. You can't create sub-pools of sub-pools so do not attempt to pass a sub-pool in the superPool parameter.
See Sub-Pools for more information.
- Returns
- Reference to the sub-pool.
- Parameters
-
[in] | superPool | Super-pool. |
[in] | name | Name of the sub-pool (will be copied into the sub-pool). |
[in] | numObjects | Number of objects to take from the super-pool. |
Deletes a sub-pool.
See Sub-Pools for more information.
- Returns
- Nothing.
- Parameters
-
[in] | subPool | Sub-pool to be deleted. |
Expands the size of a memory pool.
- Returns
- Reference to the memory pool object (the same value passed into it).
- Note
- On failure, the process exits, so you don't have to worry about checking the returned reference for validity.
- Parameters
-
[in] | pool | Pool to be expanded. |
[in] | numObjects | Number of objects to add to the pool. |
Finds a pool based on the pool's name.
- Returns
- Reference to the pool, or NULL if the pool doesn't exist.
- Parameters
-
[in] | name | Name of the pool. |
Allocates an object from a pool or logs a warning and expands the pool if the pool doesn't have any free objects to allocate.
- Returns
- Pointer to the allocated object.
- Note
- On failure, the process exits, so you don't have to worry about checking the returned pointer for validity.
- Parameters
-
[in] | pool | Pool from which the object is to be allocated. |
Gets the memory pool's name, including the component name prefix.
If the pool were given the name "myPool" and the component that it belongs to is called "myComponent", then the full pool name returned by this function would be "myComponent.myPool".
- Returns
- LE_OK if successful. LE_OVERFLOW if the name was truncated to fit in the provided buffer.
- Parameters
-
[in] | pool | The memory pool. |
[out] | namePtr | Buffer to store the name of the memory pool. |
[in] | bufSize | Size of the buffer namePtr points to. |
Fetches the number of objects a specified pool can hold (this includes both the number of free and in-use objects).
- Returns
- Total number of objects.
- Parameters
-
[in] | pool | Pool where number of objects is to be fetched. |
Fetches the total size of the object including all the memory overhead in a given pool (in bytes).
- Returns
- Total object memory size, in bytes.
- Parameters
-
[in] | pool | The pool whose object memory size is to be fetched. |
Fetches the size of the objects in a specified pool (in bytes).
- Returns
- Object size, in bytes.
- Parameters
-
[in] | pool | Pool where object size is to be fetched. |
Fetches the statistics for a specified pool.
- Returns
- Nothing. Uses output parameter instead.
- Parameters
-
[in] | pool | Pool where stats are to be fetched. |
[out] | statsPtr | Pointer to where the stats will be stored. |
Checks if the specified pool is a sub-pool.
- Returns
- true if it is a sub-pool. false if it is not a sub-pool.
- Parameters
-
void le_mem_Release |
( |
void * |
objPtr | ) |
|
Releases an object. If the object's reference count has reached zero, it will be destructed and its memory will be put back into the pool for later reuse.
- Returns
- Nothing.
- Warning
- Don't EVER access an object after releasing it. It might not exist anymore.
- If the object has a destructor accessing a data structure shared by multiple threads, ensure you hold the mutex (or take other measures to prevent races) before releasing the object.
- Parameters
-
[in] | objPtr | Pointer to the object to be released. |
Resets the statistics for a specified pool.
- Returns
- Nothing.
- Parameters
-
[in] | pool | Pool where stats are to be reset. |
Sets the destructor function for a specified pool.
See Destructors for more information.
- Returns
- Nothing.
- Parameters
-
[in] | pool | The pool. |
[in] | destructor | Destructor function. |
Sets the number of objects that are added when le_mem_ForceAlloc expands the pool.
- Returns
- Nothing.
- Note
- The default value is one.
- Parameters
-
[in] | pool | Pool to set the number of objects for. |
[in] | numObjects | Number of objects that is added when le_mem_ForceAlloc expands the pool. |
Attempts to allocate an object from a pool.
- Returns
- Pointer to the allocated object, or NULL if the pool doesn't have any free objects to allocate.
- Parameters
-
[in] | pool | Pool from which the object is to be allocated. |