Port Legacy Apps
This topic provides general info on porting legacy apps to Legato.
There's also specific info available to Port Legacy C App.
Sandboxed App
High-level steps for porting your app to Legato:
- Build the app’s executables and libraries using the legacy program’s build system, but using the appropriate cross-build tool chain.
- Create an .adef file for your app.
- Leave the
executables:
section in.adef
empty (or omit that section entirely). - Include files to be installed as part of the app (executables, libraries, configuration files, devices, etc.) in the
files:
subsection of the bundles: section of the.adef file". - Use the @ref defFilesAdef_requiresFile "requires: section of the .adef file" to include files and directories that need to be imported into the sandbox from the target’s file system.
- Add run: lines in the
processes
: section in the .adef to define processes that should run in the app. - Add the app to your system's
.sdef file.
- Alternatively you can run mkapp on the
.adef
file to create the app bundle (i.e.,.update file) to be installed on the target.
Detailed info:
Definition Files
Tutorials
Port Legacy C App
Here's a foo.adef
sample (for application foo) with executables bar1 and bar2 needing library lib1. The application name should be the same as the .adef file name:
bundles:{file:{[x] bar1 /bin/[x] bar2 /bin/[r] lib1 /lib/}}processes:{run:{(bar1)(bar2)}}
Add the app to your system's .sdef:
apps:{$LEGATO_ROOT/apps/foo}
Alternatively you can also bundle everything into an app:
mkapp foo.adef -t [target]
where [target] is something like "virt", "ar7" or "wp85".
The bundle(system or app) file can be installed using the update
tool.
- Note
- Other app settings (e.g.,
faultAction
) can also be set in the .adef files and.sdef file . See Application Definition .adef.
Porting Apps with Root Access
This method is necessary if your legacy apps require root privileges or access to system resources like /proc
. It means your app will be ported as a non-sandboxed Legato app.
In the .adef file, turn-off sandboxing:
sandboxed: false
- Note
- It can sometimes be easier to begin porting an application with sandboxing turned off and, when you have it working, turn sandboxing on and fix the resulting permissions issues by importing required files into your app using the .adef requires section.
Copyright (C) Sierra Wireless Inc.