In Legato, a component is a collection of code and other files that are functionally related, along with one or more licenses that apply to the component's files.
Components can be "built". This generates output such as object code libraries and other files that can be incorporated into applications that run on a target device.
Legato components can also have language-independent interfaces and configuration data.
It's important to manage complexity when building a successful non-trivial software system. The more complex the system becomes, the harder it is to ensure required system behaviour without unwanted effects. If complexity is carefully compartmentalized (broken into smaller pieces with like behaviour requirements), complexity can be reduced.
Software system complexity often creeps in due to unforseen details or future requirements. Hindsight lets us identify unnecessary complexity through careful analysis, and reduce it through refactoring and reengineering. Complexity can't be completely eliminated because it's inherent in the real-world problems that software systems solve. The more complex the problem, the more complex the software. There's no avoiding this necessary complexity. And regardless of ardent intentions to recognize and eliminate unnecessary complexity, system complexity grows along with problem-solving ambition - complexity management techniques are always required.
Many approaches have been devised to reduce complexity like 'divide-and-conquer' where the system is gradually broken down into smaller, manageable parts that together provide the desired complete system behaviour. It's proven that decoupling parts from each other (minimizing their interconnectedness) can dramatically reduce the overall system complexity and improve its maintainability. Modularization and packaging support this.
Component-based software development separates implementation from interface. That lets software components be swapped out similar to hardware components. For example, client components can be written to access a standard telephony interface without knowing the implementation of the interface.
Legato is designed to make it easier to build systems using a component-based model.
Decoupling components and hiding implementation details within components (behind their interfaces) has a major impact on maintainability:
refactoring.
A promise of component-based software development is to enable creative interconnection of components in previously unimagined ways to discover unique new solutions.
Components designed for reuse with simple, clean interfaces using standard data types and methods can be recombined into different arrangements that exhibit different overall system behaviours. Web mashups combine previously-constructed web services into completely new applications because those web services provide well-defined interfaces using standard access mechanisms and data formats. The mashup doesn't care about how the web services are implemented; the mashup only cares about what the interfaces provide, adding the 'glue' code, and testing the new creation.
Further potential of component-based development is the ease of sharing (for free or for pay) of these reusable components. If a component is very useful to others, it can be shared and reused in accordance with the license that the author has chosen to release it under.
Legato components generally follow an event-driven model. Callback functions are attached to specific events, and when events occur, a thread's event loop triggers the appropriate callbacks.
After initialization functions run, Legato's event processing reacts to configured event handlers and registered callbacks. This approach allows multiple components to be deployed to the same process, reduces the risk of multi-threaded race conditions, and saves stack memory space.
Legato uses the term handler for an event handler, which is essentially a callback function.
Interfaces
Event-driven Programming
Copyright (C) Sierra Wireless, Inc. 2014. All rights reserved. Use of this work is subject to license.