Application Definition .adef

This topic provides details about Legato's Application Definition file.

See Security for details on how to conceptsSecuritySandboxUse and understand app and process limits.

.adef files can contain these sections:

bindings

Bindings allow client-side IPC API interfaces (listed in the requires sections of Component.cdef files) to be bound to server-side interfaces (listed in the provides sections of Component.cdef files).

This gives direct control over how IPC interfaces are interconnected so reusable components and/or apps can be bound (wired) together to form a working system.

Bindings can be between two interfaces inside the same app (internal binding), or can be between a client-side interface in an app and a server-side interface provided by another app (or non-app user).

Interface instances inside the app use the executable name, component name, and the service instance name separated by a period (‘.’).

The client interface always appears first with an arrow ( -> ) to separate the client interface from the server interface.

Here's a code sample binding clientExe.clientComponent.clientInterface to serverExe.serverComponent.serverInterface:

bindings:
{
clientExe.clientComponent.clientInterface -> serverExe.serverComponent.serverInterface
}

External services provided by other apps use the app name and the service name, separated by a period ('.'):

bindings:
{
clientExe.clientComponent.clientInterface -> otherApp.serverInterface
}

To bind to a service provided by a non-app user, the app name is replaced by a user name inside angle brackets:

bindings:
{
clientExe.clientComponent.clientInterface -> <root>.serverInterface
}

If client-side code was built using the ifgen tool, the code built using mkcomp or mkexe and the pre-built executable was added to the app using a requires: or bundles: section then the tool reading your .adef file won't know about the client-side interface.

You will need to use the following work-around to bind the interfaces:

bindings:
{
*.le_data -> dataConnectionService.le_data
}

This would bind any unknown client-side le_data interfaces in the current app to the le_data server-side interface on the dataConnectionService app.

If server-side code was built using the ifgen tool and a compiler or using the mk tools and this executable was added to your app using a requires: or bundles: section, the tool reading your .adef file won't know about the server-side interface. Use this work-around if you need to bind to one of those interfaces inside your own app:

bindings:
{
clientExe.clientComponent.clientInterface -> *.le_data
}

This would bind the known client-side interface clientExe.clientComponent.clientInterface to the unknown server-side le_data interface served by a pre-built executable inside the current app.

bundles

Lists additional files or directories to be copied from the build host into the app so they’re available to the app at runtime (e.g., audio files, web pages, executable scripts or programs built using some external build system).

bundles:
{
file:
{
// Include the web server executable (built using some other build tool) in the app's /bin.
[x] 3rdParty/webServer/bin/wwwServ /bin/
 
// Put the company logo into the app's /var/www/ for read-only access by the web server.
images/abcCorpLogo.jpg /var/www/
 
// Make the appropriate welcome page for the product appear at /var/www/index.html.
webContent/$PRODUCT_ID/welcome.html /var/www/index.html
 
// Create a file to record persistent custom audio messages into.
[w] audio/defaultMessage.wav /usr/share/sounds/customMessage.wav
}
 
dir:
{
// Recursively bundle the directory containing all the audio files into the app.
// It will appear to the app read-only under /usr/share/sounds/.
audio /usr/share/sounds
}
}

Three things need to be specified for each file or directory:

  • access permissions
  • build system path
  • target path

Access permissions - any combination of one or more of the following letters, enclosed in square brackets:

  • r = readable
  • w = writeable
  • x = executable

If permissions values are not specified, then read-only ([r]) is the default.

Note
For security reasons, files and directories cannot be both writable and executable.

Directories always have executable permission set so they can be traversed. Setting the [x] permission in the dir: subsection causes the files under the directory to be made executable.

Setting [w] in the dir: subsection causes all files under that directory to be writable, but the directory itself will not be writable.

Note
Check with your module vendor to see if your target supports disk quotas. If not, directories in the persistent (flash) file system are never made writable because the on-target flash file system does not support usage quotas (yet).

Build system path - file system path on the build PC where the file is located at build time.

The path can be relative to the directory where the .adef file is located.

Note
Environment variables can be used inside these paths.

Target path - file system path on the target where the file will appear at runtime.

It's an absolute path inside the app's sandbox file system.

If the path ends with '/', it means the directory path where the source object (file or directory) will be copied. The destination object will have the same name as the source object.

If the path doesn't end in a '/', it's a full destination object path. The destination object could have a different name than the source object.

Note
If the app is running unsandboxed, the bundled files and directories can be found in their installation location under /legato/systems/current/apps/xxxx, (if the system is running, else current is replaced by the newest system index) where xxxx is replaced by the app name.

Quoting Paths

File paths can be enclosed in quotation marks (either single ' or double "). This is required when the file path contains spaces or comment start sequences

"//" or "/*"

File Ownership and Set-UID Bits

When the app is installed on a target:

  • the owner and group are set to root on all files in the app.
  • the setuid bit is cleared on everything in the app.

Overriding .cdef

If a file is bundled by a component's .cdef file and another file is bundled to the same target path by the .adef, then the file specified by the .adef will be bundled into the app.

If a directory is bundled by a component's .cdef file and another directory is bundled to the same target path by the .adef, then the two directories will be merged into the bundle, where conflicts are resolved by omitting the file from the directory specified by the .cdef.

components

Allows components to be included in an app without being built into an executable (see executables). This can be useful if:

  • the component doesn't contain any source code files
  • the component's source files are run using an interpreter (such as shell scripts)
  • the component contains executables that are built using a different build system prior to building the app

The components section contains a list of file system paths to component directories.

For example,

components:
{
$SOURCE_ROOT/audioFiles // <-- component containing just audio files.
 
path/to/audioPlayer // <-- component that bundles audioExe built using another build system.
}
 
processes:
{
run:
{
(audioExe)
}
}
Note
If a component is included in an executable, then it isn't necessary to include that component in a components: section.

cpuShare

Specifies the relative cpu share for an app.

Cpu share calculates the cpu percentage for a process relative to all other processes in the system. New cgroups and processes default value is 1024 if not otherwise configured. The actual percentage of the cpu allocated to a process is calculated like this:

(share value of process) / (sum of shares from all processes contending for the cpu)

All processes within a cgroup share the available cpu percentage share for that cgroup like this:

  • cgroupA is configured with the default share value, 1024.
  • cgroupB is configured with 512 as its share value.
  • cgroupC is configured with 2048 as its share value.
  • cgroupA has one process running.
  • cgroupB has two processes running.
  • cgroupC has one process running.

This assumes all processes in cgroupA, cgroupB and cgroupC are running and not blocked waiting for an I/O or timer event, and another system process is also running.

Sum of all shares (including the one system process) is 1024 + 512 + 2048 + 1024 = 4608

The process in cgroupA will get 1024/4608 = 22% of the cpu. The two processes in cgroupB will share 512/4608 = 11% of the cpu, each process getting 5.5%. The process in cgroupC will get 2048/4608 = 44% of the cpu. The system process will get 1024/4608 = 22% of the cpu.

cpuShare: 512

Although apps aren't limited to running inside a sandbox (i.e., unsandboxed apps), the Supervisor still enforces limits. Ensure cpuShare values are set high enough for unsanboxed apps. Also see maxFileBytes.

executables

Lists executables to be constructed and moved to the bin directory inside the app.

An executable’s content is specified as a list of components.

executables:
{
myExe = ( myComponent otherComponent )
}

Each component included in an executable will be built and linked into the executable and its COMPONENT_INIT function will be run at process start-up. The component’s runtime files (shared libraries, source code, etc.) will be packaged inside the app to be installed on the target.

The mechanisms used to construct executables and components depend on the type of content and the target device.

C and C++ files will be compiled and linked using the appropriate compiler tool chain based on the target.

(In the future) Java code will be compiled to Java bytecode, and interpreted code, such as Python code will be simply copied into the app.

Note
There may be incompatibilities between components that prevent them from being included in the same executable (e.g., Java component and C components in the same executable together). The build tools will advise if there's a problem.

groups

Add an app's user to groups on the target system.

groups:
{
www-data
modem
}

maxFileSystemBytes

Specifies the maximum amount of RAM that can be consumed by an app's temporary (volatile) file system at runtime.

Default is 128K

maxFileSystemBytes: 120K
Note
The file system size will also be limited by the maxMemoryBytes limit.
Warning
maxFileSystemBytes is not currently supported on Linux OS's and setting this variable will have no effect on the target.

maxMemoryBytes

Specifies the maximum amount of memory (in bytes) that all processes in an app can share. Default is 40960K (40MB).

maxMemoryBytes: 1000K
Note
Will be rounded to the nearest memory page boundary.

maxMQueueBytes

Specifies the maximum number of bytes that can be allocated for POSIX MQueues. Default is 512.

maxMQueueBytes: 16K

maxQueuedSignals

Specifies the maximum number of signals that can be waiting for delivery to processes in the app.

This limit will only be enforced when using sigqueue() to send a signal. Signals sent using kill() are limited to at most one of each type of signal anyway.

Default is 100.

maxQueuedSignals: 200

maxThreads

Specifies the maximum number of threads allowed to run at one time: an integer number.

Note
A single-threaded process (a running program that doesn't start any threads other than the one running the main() function) counts as one thread.

If fork() calls or pthread_create() calls start failing with error code EAGAIN (seen in strace output as clone() system calls), then you are probably running into this limit.

Default is 20.

maxThreads: 4

maxSecureStorage Bytes

Specifies the maximum number of bytes that can be stored in Secure Storage.

Default is 8K.

maxSecureStorageBytes: 4K

pools

Warning
This feature not yet implemented.

Sets the number of memory pool blocks in a memory pool in a given component in a given process.

This overrides any setting for the same pool in the pools: section of the Component.cdef file.

pools:
{
myProc.myComponent.myPool = 100
}

processes

A processes section specifies processes to run when the app is started including environment variables, command-line arguments, limits, and fault handling actions.

The processes section is divided into subsections.

If different processes have different variables, they must be in separate processes: sections.

processes:
{
// Start up these processes when the app starts
run:
{
myProc1 = ( myExe --foo -b 43 )
myProc2 = ( myExe --bar -b 92 )
( myExe2 "Hello, world." ) // If no proc name is specified, uses the exe name by default.
}
 
// Env var settings (name = value) for all processes in this section.
envVars:
{
LE_LOG_LEVEL = DEBUG
}
 
priority: medium // Starting (and maximum) scheduling priority.
// Process can only lower its priority from here.
 
maxCoreDumpFileBytes: 100K // Maximum size of core dump files.
maxFileBytes: 50K // Files are not allowed to grow bigger than this.
maxLockedMemoryBytes: 32K // Can't mlock() more than this many bytes.
maxFileDescriptors: 20 // Can't have more than this number of FDs open at the same time.
}
 
processes:
{
run:
{
( realTimeExe )
}
 
priority: rt10 // Allow real-time scheduling (max priority 10) for processes in this section.
 
/*-- Exception handling policy for processes in this section. --*/
faultAction: restart // Restart the process if it fails.
}

run

Names a process to be started by the Supervisor when the app is started. Also specifies executable and command-line arguments.

run:
{
myProc1 = ( myExe --foo -b 43 )
}

Process name and command-line arguments are optional.

run:
{
( myExe )
}

If the process name isn't specified, then the process will be given the same name as the executable it's running (e.g. myExe)

A given executable can be launched multiple times; each process needs a unique name.

run:
{
process1 = ( myExe )
process2 = ( myExe )
}

Command-line arguments passed to the process when started can appear after the executable name.

run:
{
( myExe --foo )
}
run:
{
( myExe --bar // Note that the command-line can be broken into multiple lines for readability.
--toto ) // And it can be commented too.
}

Executable names can be the ones listed in the app’s executables: section. They can also be the names of files that are bundled into the app with [x] (executable) permission.

Quotation marks (either single ' or double ") can be used if white-space (spaces, tabs, //, etc.) is needed inside a command-line argument, or if an empty argument is needed ("").

envVars

Environment variables appear as name = value pairs. First is the environment variable name and second is the variable value.

Enclose the value in quotation marks (either single ' or double ") if white-space is required:

envVars:
{
LE_LOG_LEVEL = DEBUG
MESSAGE = "The quick brown fox jumped over the lazy dog."
}

faultAction

Specifies the action the Supervisor should take when the process terminates with a non-zero exit code or because of an un-caught signal (e.g., SIGSEGV, SIGBUS, SIGKILL).

Possible values are:

  • ignore - Supervisor just logs a warning message; no further action taken.
  • restart - log a critical message and restart the process.
  • restartApp - log a critical message and restart the entire app.
  • stopApp - log a critical message and terminate the entire app (send all processes the SIGTERM signal, followed shortly by SIGKILL).
  • reboot - log an emergency message and reboot the system.

Default is ignore.

faultAction: restart

priority

Specifies the starting (and maximum) scheduling priority. A running app process can only lower its priority from this point. Once it has lowered its priority, it can't raise it again (e.g., if the process starts at medium priority and reduces to low priority, it can't go back to medium priority). The default is medium.

Values:

  • idle - for low priority processes that get CPU time only if no other processes are waiting.
  • low, medium, high - intended for normal processes that contend for the CPU. Processes with these priorities don't preempt each other, but their priorities affect how they're inserted into the scheduling queue (high to low).
  • rt1 to rt32 - intended for (soft) realtime processes. A higher realtime priority will preempt a lower realtime priority (ie. rt2 would preempt rt1). Processes with any realtime priority will preempt processes with high, medium, low and idle priorities.
Warning
Processes assigned realtime priorities preempt Legato framework processes. Ensure that your design relinquishes the CPU appropriately. Processes assigned a realtime priority aren't constrained by an app's cpu share even if the process later changes to a non-realtime priority. This also applies to all threads the process spawns.
priority: medium

maxCoreDumpFileBytes

Specifies the maximum size (in bytes) of core dump files that can be generated by processes.

Default is 8K

Note
Core dump file size is limited by maxFileBytes. If the the core file is generated in the sandbox's temporary runtime file system, it 'll also be limited by maxFileSystemBytes.
maxCoreDumpFileBytes: 100K
maxFileBytes: 100K
maxFileSystemBytes: 200K

maxFileBytes

Specifies the maximum size processes can make files. The K suffix permits specifying in kilobytes (multiples of 1024 bytes).

Default is 88K

maxFileBytes: 200K

Exceeding this limit results in a SIGXFSZ signal sent to the process. By default, this kills the process, but it can be blocked or caught to receive an error with errno set to EFBIG.

Although apps aren't limited to running inside a sandbox (i.e., unsandboxed apps), the Supervisor still enforces limits. Ensure maxFileBytes values are set high enough for unsanboxed apps. Also see cpuShare.

Note
If the file is in the sandbox's temporary runtime file system, the file size will also be limited by maxFileSystemBytes and maxMemoryBytes.

maxFileDescriptors

Specifies the maximum number of file descriptors a process can have open at one time.

Default is 256

maxFileDescriptors: 100

maxLockedMemoryBytes

Specifies the maximum bytes of memory the process can lock into physical RAM (e.g., using mlock() ).

Can't be higher than maxMemoryBytes.

Default is 8K

maxLockedMemoryBytes: 100K
Note
Also limits the maximum number of bytes of shared memory the app can lock into memory using shmctl().

watchdogAction

Specifies the action the Supervisor should take when a process that is subscribed to the watchdog daemon fails to kick the watchdog before the process reaches it's timeout value.

Possible watchdog actions:

  • ignore - Supervisor just logs a warning message; no further action taken.
  • restart - log a critical message and restart the process.
  • restartApp - log a critical message and restart the entire app.
  • stop - Supervisor terminates the process if it's still running.
  • stopApp - log a critical message and terminate the entire app (send all processes the SIGTERM signal, followed shortly by SIGKILL).
  • reboot - log an emergency message and reboot the system.

If a watchdog action has not been supplied, the default action is restart.

watchdogTimeout

Specifies the timeout length (in milliseconds) for watchdogs called by processes in the enclosing processes section.

To register a process with the watchdog daemon call le_wdog_Kick() from within the process. The watchdog daemon then starts the timer, if the process fails to call le_wdog_Kick() within the given timeout, the Supervisor is notified will take the action specified in watchdogAction

watchdogTimeout: 10000 // Process must call le_wdog_Kick() at least every 10 seconds.

To disable the watchdog for a given process set the watchdogTimeout to never:

watchdogTimeout: never // Disable watchdog for these processes.

extern

Externs indicate which of your app's IPC API interfaces should be made available for binding to the IPC API interfaces of other apps. (The binding is preferably done in a .sdef file's bindings section, but may also be done in a .adef file's bindings section.)

For example,

extern:
{
aliasName = exeName.componentName.interfaceName
}

This also creates an alias for each interface that doesn't include any internal implementation details of your app.

Inside your app, its interfaces are identified using the names of the executables and components that implement them. Exposing these details outside your app can create maintainability problems later (see https://en.wikipedia.org/wiki/Information_hiding).

Externally, the interface will be identified using the app name and the external alias (appName.aliasName), thereby hiding from other apps the details of which executable and component implements the interface. Encapsulating the app's implementation details allows them to be changed later without affecting other apps that communicate with this app. Only if an app's external interface changes would any other app be affected.

Use period characters ('.') to seperate components of an interface. (E.g., executables, components, interface names.) External aliases must not contain any period characters ('.').

When the external alias has the same name that the component uses as the interface name, it's possible to save time by omitting the aliasName = part. For example,

extern:
{
exeName.componentName.interfaceName
}

This is equivalent to

extern:
{
interfaceName = exeName.componentName.interfaceName
}

Server-side Example

This code sample declares the temperature interface on the thermistor component in the sensor executable should be made into a bindable external server-side interface (service) called spaceTemp:

extern:
{
spaceTemp = sensor.thermistor.temperature
}

If the app was called thermometer, then other apps could bind their client-side interfaces to thermometer.spaceTemp to receive temperature readings from this sensor app.

Client-side Example

This code sample declares that the temperature interface on the tempInput component in the controller executable should be made into a bindable external interface:

extern:
{
controller.tempInput.temperature
}

If this app were called thermostat, then to outsiders (e.g., in a .sdef file or another app's .adef file), the interface would be called thermostat.temperature.

Binding Example

To bind the client-side interface to the server-side interface (service) defined above, a .sdef file could contain the following:

bindings:
{
thermostat.temperature -> thermometer.spaceTemp
}

requires and provides

The requires: and provides: subsections within the extern: section are used only when apps contain pre-built binary executables that have Legato IPC API interfaces. For example, when someone uses ifgen to generate code that they compile into an executable and add to their app using a bundles: section in a .cdef or .adef file, then the Legato build tools (mkapp or mksys) can't tell that this executable has IPC interfaces available for binding.

Note
requires: and provides: subsections are generated by mkapp when the --bin-pack command-line option is used to generate a pre-built binary version of an app. While the requires: and provides: subsections can be used within the extern: section in situations like the example given above, they are not normally used in hand-coded .adef files.
extern:
{
provides:
{
spaceTemp = $CURDIR/interfaces/temperature.api
}
}

Service "spaceTemp" implements the IPC API defined in interfaces/temperature.api under the directory containing the .adef file.

extern:
{
requires:
{
temperature = $CURDIR/interfaces/temperature.api
}
}

The app has a client-side interface called "temperature" that requires a service that implements the IPC API defined in interfaces/temperature.api under the directory containing the app's .adef file. The app's "temperature" interface must be bound to a service that implements this temperature API using a bindings: section in a .sdef file

bindings:
{
clientApp.temperature -> serverApp.spaceTemp
}

or elsewhere in the app's .adef file

bindings:
{
*.temperature -> serverApp.spaceTemp
}

Client-side pre-built interfaces can be marked "optional" to tell mksys not to generate an error if the interface is not bound to anything.

extern:
{
requires:
{
temperature = $CURDIR/interfaces/temperature.api [optional]
}
}

requires

The requires: section specifies things the app needs from its runtime environment.

It can contain various subsections.

configTree

Declares the app requires access to a specified configuration tree. Each app has its own configuration tree named after the app. There's also a system configuration tree that contains privileged system data.

By default, an app only has read access to its own configuration tree.

Apps can be granted read access or both read and write access to trees using an optional access permission specifier:

  • [r] - grant read-only access
  • [w] - grant read and write access

If access is granted to a tree, but the access mode ([r] or [w]) isn't specified, only read permission will be granted.

A special tree name "." can be used to refer to the app's own configuration data tree.

requires:
{
configTree:
{
[w] . // I need write access to my configuration data.
otherApp // I need read access to another app's configuration data.
}
}
Warning
Because config data can be saved to flash storage, granting write access to a config tree can make it possible for the app to wear out your flash device. Granting an untrusted app write access to another app's config settings creates a security hole, because it makes it possible for the untrusted app to interfere with the other app's operation. It's especially dangerous to grant write access to the system tree, because it's possible to completely compromise the target device. Even read access may be dangerous if any kind of security key, including PIN and PUK codes, are kept in the system tree. Don't give apps direct access to the system tree.

dir

Used to declare directories located on the target outside of the app that are to be made accessible to the app.

The location inside the app's sandbox where the directory will appear is also specified.

Things listed here are expected to be found on the target at runtime. They are not copied into the app at build time; they are made accessible to the app inside of its sandbox at runtime.

Each entry consists of two file system paths:

  • The first path is the path to the directory outside of the app. This must be an absolute path (beginning with "/") and can never end in a "/".
  • The second path is the absolute path inside the app’s sandbox where the directory will appear at runtime.

Paths can be enclosed in quotation marks (either single ' or double "). This is required when it contains spaces or character sequences that would start comments.

If the destination path ends in a "/", the name from the source is appended to it. Otherwise, only the destination path is used. That means /foo/bar /baz will appear as /baz inside the sandbox, and /foo/bar /baz/ will appear as /baz/bar inside the sandbox.

requires:
{
dir:
{
// I need access to /proc for debugging.
/proc /
 
// For now, I want access to all executables and libraries in /bin and /lib.
// Later I'll remove this and replace with just the files I really need in the field.
// Also, I don't want to hide the stuff that the tools automatically bundle into my app's
// /bin and /lib for me, so I'll make the root file system's /bin and /lib accessible as
// my app's /usr/bin and /usr/lib.
/bin /usr/bin
/lib /usr/lib
}
}
Note
Even though the directory appears in the app's sandbox doesn't mean the app can access it. The directory permissions settings must also allow it. File permissions (both DAC and MAC) and ownership (group and user) on the original files in the target system remain in effect inside the sandbox. Within a sandbox files can only be read and writen to, new files can not be created.
Warning
Any time anything is made accessible from inside an app sandbox, the security risks must be considered carefully. Ask yourself if access to the object can be exploited by the app (or a hacker who has broken into the app) to access sensitive information or launch a denial-of-service attack on other apps within the target device or other devices connected to the target device?
Note
It's not possible to put anything inside of a directory that was mapped into the app from outside of the sandbox. If you require /bin to appear at /usr/bin, you can't then bundle a file into /usr/bin or require something to appear in /usr/bin; that would have an effect on the contents of the /bin directory outside of the app. This also means that you can not create files in a mapped directory from within the sandbox.
If an access to the directory /dev/shm is required, it should be listed in this subsection as below mentioned, because it is treated like a directory even if it is located in /dev.
requires:
{
dir:
{
/dev/shm /dev/shm
}
}
If your requires: dir: section includes /dev/shm then, inside your legato application after calling: shm_open (sharedMemRegion, ...) you have to run: chmod ("/dev/shm/sharedMemRegion", S_IRWXU | S_IRWXG | S_IRWXO);

file

Declares:

  • specific files located on the target outside of the app, but made accessible to the app.
  • location inside the app's sandbox where the file will appear.

Things listed in requires are expected to be found on the target at runtime. They're not copied into the app at build time; they are made accessible to the app inside of its sandbox at runtime.

Each entry consists of two file system paths:

  • path to the object in the file system outside of the app, which must be an absolute path (beginning with ‘/’).
  • absolute file system path inside the app’s sandbox where the object will appear at runtime.

A file path can be enclosed in quotation marks (either single ' or double "). This is required when it contains spaces or character sequences that would start comments.

The first path can't end in a '/'.

If the second path ends in a '/', then it's specifying the directory where the object appears, and the object has the same name inside the sandbox as it has outside the sandbox.

requires:
{
file:
{
// I get character stream input from outside via a named pipe (read-only)
/var/run/someNamedPipe /var/run/
 
// I need to be able to play back audio files installed in /usr/local/share/audio.
"/usr/local/share/audio/error message.wav" /usr/share/audio/
'/usr/local/share/audio/success message.wav' /usr/share/audio/
}
}
Note
Even though the file system object appears in the app's sandbox it still needs permissions settings on the file. File permissions (both DAC and MAC) and ownership (group and user) on the original file in the target system remain in effect inside the sandbox.

It's also possible to give the object a different names inside and outside of the sandbox by adding a name to the end of the second path.

requires:
{
file:
{
// Program uses /var/run/someNamedPipe which it calls /var/run/externalPipe.
/var/run/someNamedPipe /var/run/externalPipe
}
}
Warning
When something is accessible from inside an app sandbox, there are potential security risks (e.g., access to the object could be exploited by the app, or hacker, to access sensitive information or launch a denial-of-service attack on other apps within the target device or other devices connected to the target device).

If apps require access to shared memory located into /dev/shm, these entries need to be declared inside this section to have the right access and the correct SMACK label set by the supervisor. Apps that create the shared memory do not need to explicitly state them in the requires: section. This is only need for apps that want to access another apps shared memory.

For example, appA will create the shared memory files /dev/shm/appShm00 and /dev/shm/shamem. If a second app, called appB wants to access to these files, it needs to define them inside its appB.adef as shown below:

requires:
{
file:
{
// Import the shared memory /dev/shm/appShm00 and /dev/shm/shamem into the appB.
/dev/shm/appShm00 /dev/shm/appShm00
/dev/shm/shamem /dev/shm/shamem
}
}

device

Declares:

  • device files that reside on the target outside of the app, but made accessible to the app.
  • location inside the app's sandbox where the file will appear.
  • access permissions the app is given to the device file.

Things listed in requires are expected to be found on the target at runtime. They're not copied into the app at build time; they are made accessible to the app inside of its sandbox at runtime.

Each entry consists of two file system paths and a set of optional access permissions:

  • access permissions, readable ([r]) and/or writeable ([w]). Executable isn't allowed on device files. If permission values are not specified, then read-only ([r]) is the default.
  • path to the object in the file system outside of the app, which must be an absolute path (beginning with ‘/’). This must be a path to a valid character or block device file.
  • absolute file system path inside the app’s sandbox where the object will appear at runtime.

A file path can be enclosed in quotation marks (either single ' or double "). This is required when it contains spaces or character sequences that would start comments.

The first path can't end in a '/'.

If the second path ends in a '/', then it's specifying the directory where the object appears, and the object has the same name inside the sandbox as it has outside the sandbox.

requires:
{
device:
{
// I get read-only access to the SPI port.
[r] /dev/sierra_spi /dev/sierra_spi
 
// I get read-only access to the NMEA port.
/dev/nmea /dev/nmea
 
// I get read and write access to the I2C port.
[rw] /dev/sierra_i2c /dev/
}
}

Note that if a hot-plug device is unplugged and plugged back in, the app must be restarted before it can access the device.

It's also possible to give the object a different names inside and outside of the sandbox by adding a name to the end of the second path.

requires:
{
device:
{
/dev/ttyS0 /dev/port1 // Program uses /dev/port1, but UART0 is called /dev/ttyS0.
}
}
Warning
When something is accessible from inside an app sandbox, there are potential security risks (e.g., access to the object could be exploited by the app, or hacker, to access sensitive information or launch a denial-of-service attack on other apps within the target device or other devices connected to the target device).
This section is experimental. Future releases of may not support this section.
Note
If an access to the directory /dev/shm is required, it should be listed in the subsection dir: because it is treated like a directory even if it is located in /dev.

kernelModules

Your app may depend on one or more kernel modules to load before the app starts. Use kernelModules: section to declare the app dependencies on kernel modules. Each entry is a path to another .mdef definition file. This section marks that the app has a requirement on a kernel module but does not add the kernel module to the Legato system. The kernel module needs to be explicitly added to kernelModules: section of your systems .sdef. After the kernel modules are added to the sdef, the modules will be bundled as a part of the application and installed with the Legato system. The listed modules will be installed before the app starts. In the example below, hello and world kernel modules will be installed before the app starts.

requires:
{
kernelModules:
{
$CURDIR/kernelmodule/hello
$CURDIR/kernelmodule/world
}
}

sandboxed

Specifies if the app will be launched inside a sandbox.

Permitted content in this section is:

  • true - app will be run inside of a sandbox.
  • false - app won't be run in a sandbox.

The default is true.

If an app is unsandboxed (app isn't inside of a sandbox), it can see the target device's real root file system. A sandboxed app can't see the target's real root file system; a sandboxed app has a separate root file system, which it can't leave.

Each app has its own user and primary group IDs. The app's user name and primary group name are both appxxxx", where the xxxx is the name of the app.

User and/or group will be automatically created if missing for the specified app, but only users and groups of sandboxed apps will automatically be deleted when those apps are uninstalled.

sandboxed: false

start

Specifies if the app should start automatically at start-up:

  • auto starts automatically by the Supervisor.
  • manual" starts through manual prompt to the Supervisor. Default is auto.
start: auto

version

Optional field that specifies a string to use as the app's version string.

version: 0.3a
Note
  • The --append-to-version option to mkapp can be used to add to the app's version string.
  • app foo version can be run on-target to get the version string of the app called "foo".

watchdogAction

Specifies the action the Supervisor should take when any app's process fails to kick the watchdog daemon before the app reaches it's timeout value. If a specific action need to be taken for individual processes then that should be set in the watchdogAction .

Possible watchdog actions:

  • ignore - Supervisor just logs a warning message; no further action taken.
  • restart - log a critical message and restart the process.
  • restartApp - log a critical message and restart the entire app.
  • stop - Supervisor terminates the process if it's still running.
  • stopApp - log a critical message and terminate the entire app (send all processes the SIGTERM signal, followed shortly by SIGKILL).
  • reboot - log an emergency message and reboot the system.

If a watchdog action has not been supplied, the default action is restart.

To register a process with the watchdog daemon call le_wdog_Kick() from within the process. The watchdog daemon then starts the timer, if the process fails to call le_wdog_Kick() within the given timeout, the Supervisor is notified will take the action specified in watchdogAction

watchdogTimeout

Specifies the timeout length (in milliseconds) for watchdogs called by an app.

To register an app with the watchdog daemon call le_wdog_Kick() from within the app. The watchdog daemon then starts the timer, if the process fails to call le_wdog_Kick() within the given timeout, the Supervisor is notified will take the action specified in watchdogAction

watchdogTimeout: 10000 // Process will call le_wdog_Kick() every 10 seconds.

To disable the watchdog for a given process set the watchdogTimeout to never:

watchdogTimeout: never // Disable watchdog for these processes.

maxWatchdogTimeout

The maxWatchdogTimeout section should be set for critical services. Setting the maxWatchdogTimeout will invoke a recovery procedure that will:

  • first try to perform the watchdogAction to recover the hung process.
  • wait for the maxWatchdogTimeout value to elapse again.
  • if the process is still not started then the target will be rebooted.

The maxWatchdogTimeout starts counting on system boot. The app can't be stopped longer than the timeout given in maxWatchdogTimeout. If it is the system will try and "recover itself" and may reboot the target.

The maxWatchdogTimeout value can not be set to never, if you wish to disable it, remove the maxWatchdogTimeout from the app's .adef and reinstall the app.

If a maxWatchdogTimeout is set then le_wdog_Timeout() can not exceed the maxWatchdogTimeout value.

Warning
watchdogActions ignore, stop and stopApp should not be used when a maxWatchdogTimeout is configured.